06 STOKE GAMES // THE CREW

BUILT TO
ENDURE.

Stoke Games was founded in 2023 to create multiplayer games that challenge players, reward mastery, and stand the test of time.

Stoke Games
07 // STUDIO DIRECTIVE

GAMEPLAY FIRST.
PLAYERS ALWAYS.

TYR is being developed in partnership with its community. External playtests began early, giving Stoke direct feedback on combat, balance, progression, and the systems that make every engagement meaningful.

01

Challenge

Deliberate systems that reward positioning, teamwork, and smart decisions.

02

Iterate

Real matches and player feedback shape balance, clarity, and new content.

03

Endure

A long-term multiplayer relationship built around trust and mastery.

08 // COMBINED EXPERIENCE

VETERANS OF
THE ARENA.

The team’s collective credits span competitive multiplayer, live games, worldbuilding, hard-surface art, online engineering, and player-facing systems.

01LEAGUE OF LEGENDS02VALORANT03STARCRAFT II04MULTIVERSUS05HOGWARTS LEGACY06DESTINY07CALL OF DUTY08OVERWATCH
09 // ACTIVE ROSTER

THE
CREW.

Artists, designers, engineers, producers, community builders, and testers working together to make TYR readable, competitive, and deeply replayable.

01

Veigar Bouius

Studio Director

02

Andrew Spiering

Engineering Director

03

Evan Altwarg

Associate Test Engineer

04

Josh Black

Senior Concept Artist

05

Romain Clesse

Principal Environment Artist

06

Joey Davidson

Communications & Community Lead

07

Michael Delceg

Lead Environment Artist

08

Bryan Flynn

Senior Concept Artist

09

Rachel Frick

Hard Surface Artist

10

Katie Hancock

Senior Producer / People Ops / HR

11

Pierre-Luc Jacques

Lead VFX Artist

12

Jonathan Lee (JLee)

Principal Environment Artist

13

Travis Lewis

Principal Game Designer

14

Ricky Linn

Lead Visual Designer

15

Chris Miller

Senior Technical Artist

16

Phoebe Mullen

Producer

17

Linda Pansodtee

Principal Software Engineer

18

Kyle Rau

Lead Hard Surface Artist

19

Jason Voisin

Principal Software Engineer

20

Jim Williams

Principal Technical Artist

21

Joe Van Zeipel

Principal UI Engineer